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Games and AI Panel: Current State, Risks, and Future Trajectories

Tutkimustuotos: KonferenssiartikkeliTieteellinen

5 Lataukset (Pure)

Abstrakti

The gaming industry has always been at the forefront of technological innovation, continuously seeking new ways to create more engaging and immersive experiences for players. Currently, cutting-edge AI algorithms are transforming various aspects of game development, from the creative process up to the decision-making process for the game itself. Therefore, this proposal suggests a panel focused on Artificial Intelligence (AI) and Games. The panel will feature industry experts who are at the forefront of using these technologies to innovate and enhance gaming experiences. Discussions will center on the use cases of AI at different stages of game development,critically examining the benefits and risks, and exploring the future of AI in the gaming industry as envisioned by the experts.

AlkuperäiskieliEnglanti
OtsikkoCHI-PLAY Companion 2024 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play
KustantajaACM
Sivut478-479
Sivumäärä2
ISBN (elektroninen)9798400706929
DOI - pysyväislinkit
TilaJulkaistu - 14 lokak. 2024
OKM-julkaisutyyppiB3 Vertaisarvioimaton artikkeli konferenssijulkaisussa
TapahtumaThe Annual Symposium on Computer-Human Interaction in Play - Tampere, Suomi
Kesto: 14 lokak. 202417 lokak. 2024

Conference

ConferenceThe Annual Symposium on Computer-Human Interaction in Play
Maa/AlueSuomi
KaupunkiTampere
Ajanjakso14/10/2417/10/24

Rahoitus

The manuscript was heavily benefited by ChatGPT 4o, and Google Gemini (1.5 Pro). More precisely, ChatGPT 4o was used for brainstorming regarding the main panel\u2019s discussion topics. While a long list was provided by ChatGPT 4o, the authors eliminated and altered the topics based on the panel\u2019s focus, rephrasing appropriately. In addition, Google Gemini (1.5 Pro) was used to edit the text for spelling errors and grammatical mistakes.

Rahoittajat
Google Gemini

    !!ASJC Scopus subject areas

    • Human-Computer Interaction

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