@inproceedings{a6bafbea52be4508b73b9b7709a962c3,
title = "Gamification of sustainable consumption: A systematic literature review",
abstract = "As awareness about the need to shift current individual consumption practices towards more sustainable ones grows, broader sets of methods are being sought to encourage sustainable lifestyles, gamification being one of the most notorious due to its application via apps and other technology-related solutions. Building upon an intention-impact approach, this review used practice-theory to analyze academic literature addressing gamification approaches to shift individual consumption practices into more sustainable ones.",
author = "Georgina Guillen and Juho Hamari and Jaco Quist",
note = "Funding Information: This research was kindly supported by the Fortum and Neste Foundation under the grant agreement 20200029.; Hawaii International Conference on System Sciences ; Conference date: 04-01-2021 Through 08-01-2021",
year = "2021",
doi = "10.24251/HICSS.2021.163",
language = "English",
series = "Proceedings of the Annual Hawaii International Conference on System Sciences",
pages = "1345--1354",
editor = "Bui, {Tung X.}",
booktitle = "Proceedings of the 54th Annual Hawaii International Conference on System Sciences, HICSS 2021",
}