TY - GEN
T1 - GreenLife
T2 - Nordic Conference on Human-Computer Interaction
AU - Beheshtian, Nasim
AU - Moradi, Sina
AU - Ahtinen, Aino
AU - Väänänen, Kaisa
AU - Kähkonen, Kalle
AU - Laine, Markus
N1 - Publisher Copyright:
© 2020 ACM.
Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.
PY - 2020/10/25
Y1 - 2020/10/25
N2 - This research aims to gain understanding of interactive technology, which could persuade building users to behave sustainably inside shared living spaces. By utilizing the research through design approach, we conducted a three-phase qualitative study to explore persuasive technologies for sustainability. First, we ran three focus groups (n=14) to explore what form of interactive technology could persuade building users to behave sustainably, and to investigate their related needs. Second, based on the focus group findings, we designed an application concept called GreenLife for the social robot Pepper. Third, we evaluated the GreenLife concept represented by video scenarios using an online survey (n=20). Most participants believed that social robots can persuade building users to behave sustainably by providing social feedback, valuable rewards, and reliable information on sustainability. A list of design implications was formulated to support the future design of social robots as motivators of sustainability in shared living spaces.
AB - This research aims to gain understanding of interactive technology, which could persuade building users to behave sustainably inside shared living spaces. By utilizing the research through design approach, we conducted a three-phase qualitative study to explore persuasive technologies for sustainability. First, we ran three focus groups (n=14) to explore what form of interactive technology could persuade building users to behave sustainably, and to investigate their related needs. Second, based on the focus group findings, we designed an application concept called GreenLife for the social robot Pepper. Third, we evaluated the GreenLife concept represented by video scenarios using an online survey (n=20). Most participants believed that social robots can persuade building users to behave sustainably by providing social feedback, valuable rewards, and reliable information on sustainability. A list of design implications was formulated to support the future design of social robots as motivators of sustainability in shared living spaces.
KW - Environmental sustainability
KW - Interactive technology
KW - Persuasive social robots
KW - Persuasive technology
KW - Social robots
KW - Social sustainability
U2 - 10.1145/3419249.3420143
DO - 10.1145/3419249.3420143
M3 - Conference contribution
AN - SCOPUS:85095831477
T3 - ACM International Conference Proceeding Series
SP - 1
EP - 12
BT - NordiCHI 2020 - Proceedings of the 11th Nordic Conference on Human-Computer Interaction
Y2 - 25 October 2020 through 29 October 2020
ER -