Hierarchical Bitmask Implicit Grids for Efficient Point-in-Volume Queries on the GPU

Tutkimustuotos: KonferenssiartikkeliTieteellinenvertaisarvioitu

4 Lataukset (Pure)

Abstrakti

We propose “Hierarchical Bitmask Implicit Grids”, a novel, memory-efficient spatial index data structure for querying bounding volumes based on a contained point, targeting real-time use cases on GPUs. Like grid structures based on 3D arrays, implicit grids allow for nearly array-like direct lookups of cells without traversal through a spatial tree structure. However, the space complexity of this structure is O(n) with respect to resolution as opposed to O(n^3), which allows for dramatically higher resolutions than would be feasible with a 3D array. We demonstrate the effectiveness of this data structure by applying it to two example use cases: light culling and decal rendering. We measure both cases with ray tracing and multi-view rendering. We show that with tens of thousands of entries, our data structure can be built in 0.1–0.2 milliseconds, being ∼2.9x faster than the compared state-of-the-art decal method and orders of magnitude faster than dense 3D arrays, while delivering a t least similar or even up to doubled rendering performance.
AlkuperäiskieliEnglanti
Otsikko Proceedings of the 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - GRAPP
Sivut285-292
Vuosikerta1
ISBN (elektroninen)978-989-758-679-8
DOI - pysyväislinkit
TilaJulkaistu - 2024
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaInternational Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Rome, Italia
Kesto: 27 helmik. 202429 helmik. 2024

Julkaisusarja

NimiVISIGRAPP
ISSN (elektroninen)2184-4321

Conference

ConferenceInternational Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
Maa/AlueItalia
KaupunkiRome
Ajanjakso27/02/2429/02/24

Julkaisufoorumi-taso

  • Jufo-taso 1

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