Abstrakti
People, the author holds, instinctively believe quitting a game to be a simple
choice: you are either playing or you are not. But she finds quitting play more
complex. To understand better the whole ecosystem of play, she maps out the
reasons Finnish players abandon or reduce their gaming and examines these
reasons through the lens of specific demands. Using an online survey and
interviews, she reveals that the dedication and effort needed to play—and
the expected audience for a game—can drive players away from the games
they once so enjoyed. She concludes that using the player service model
promoted by Jaakko Stenros and Olli Sotamaa in 2009 can identify the actions
game designers might take to lessen the effect of these game demands.
choice: you are either playing or you are not. But she finds quitting play more
complex. To understand better the whole ecosystem of play, she maps out the
reasons Finnish players abandon or reduce their gaming and examines these
reasons through the lens of specific demands. Using an online survey and
interviews, she reveals that the dedication and effort needed to play—and
the expected audience for a game—can drive players away from the games
they once so enjoyed. She concludes that using the player service model
promoted by Jaakko Stenros and Olli Sotamaa in 2009 can identify the actions
game designers might take to lessen the effect of these game demands.
Alkuperäiskieli | Englanti |
---|---|
Artikkeli | 5 |
Sivut | 82-109 |
Sivumäärä | 28 |
Julkaisu | AMERICAN JOURNAL OF PLAY |
Vuosikerta | 15 |
Numero | 1 |
Tila | Julkaistu - 2023 |
OKM-julkaisutyyppi | A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä |
Julkaisufoorumi-taso
- Jufo-taso 1