Abstrakti
The metaverse and extended reality (XR) environments are becoming increasingly prominent in everyday life, catalyzed by investments from major companies like Apple, Meta, and Google. These immersive environments offer new platforms for interaction, particularly through games and play, which provide unique opportunities for identity formation and expression. This panel explores the complex dynamics of digital identity in XR, focusing on how users create and navigate identities within gaming contexts. It addresses key questions about the overlap and discrepancies between real and virtual identities, the tools and technologies that facilitate identity expression, and the new modalities of emotional and psychological engagement in XR. Featuring experts from industry and academia, the discussion aims to bridge the gap between traditional social media and immersive XR experiences, providing insights into the future of digital identity. The panel will delve into how companies not traditionally involved in gaming can leverage gaming principles to enhance identity formation and communication in the metaverse. Attendees will gain a deeper understanding of identity dynamics in XR, practical insights for designing inclusive environments, and opportunities for networking and further research.
| Alkuperäiskieli | Englanti |
|---|---|
| Otsikko | Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play |
| Kustantaja | ACM |
| Sivut | 458-461 |
| Sivumäärä | 4 |
| ISBN (elektroninen) | 9798400706929 |
| DOI - pysyväislinkit | |
| Tila | Julkaistu - 14 lokak. 2024 |
| OKM-julkaisutyyppi | A4 Artikkeli konferenssijulkaisussa |
| Tapahtuma | The Annual Symposium on Computer-Human Interaction in Play - Tampere, Suomi Kesto: 14 lokak. 2024 → 17 lokak. 2024 |
Conference
| Conference | The Annual Symposium on Computer-Human Interaction in Play |
|---|---|
| Maa/Alue | Suomi |
| Kaupunki | Tampere |
| Ajanjakso | 14/10/24 → 17/10/24 |
Rahoitus
This panel is supported by VirtuFashion project which is funded by Business Finland with the decision number 6583/31/2023. ChatGPT was heavily involved in the writing of this paper. We utilized the methods of\u201DBullet to Paragraph,\u201D\u201DResearch Buddy,\u201D and\u201DChunk Stylist.\u201D The paper template and structure were created by providing the introduction we had written as the authors. After reviewing the structure, we added the rest of the content ourselves with support from ChatGPT using the Chunk Stylist method (styling quickly written chunks of text) and the Bullet to Paragraph method (converting bullet points into paragraphs with the appropriate language tone). Additionally, we employed ChatGPT as a\u201DPolisher\u201D to ensure the text\u2019s tone was consistent and for proofreading. These methods are based on [7].
| Rahoittajat | Rahoittajan numero |
|---|---|
| Business Finland | 6583/31/2023 |
Julkaisufoorumi-taso
- Jufo-taso 1
!!ASJC Scopus subject areas
- Human-Computer Interaction
Sormenjälki
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