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Immersive Video Sketching: Low-Fidelity Extended Reality Prototyping for Everyone

Tutkimustuotos: KonferenssiartikkeliTieteellinenvertaisarvioitu

9 Sitaatiot (Scopus)
23 Lataukset (Pure)

Abstrakti

As the extended reality (XR) field advance, the need for tools assisting designers in the early-design phases for these immersive environments also increases. Although several tools exist, we still need a method that allows non-experts to engage in designing for XR, especially for collaborative contexts such as participatory design (PD) workshops. In this paper, we introduce Immersive Video Sketching (IVS), a low-cost prototyping method for early-phase XR design that can be easily employed by novice and non-expert designers. IVS combines body storming, paper prototyping and video sketching for XR environments. We tested IVS with 23 participants in a PD session focusing on XR game wearables. Our results showed that IVS can help non-experts to grasp the immersive nature of XR environments easily. On the other hand, a 4-hour design session might not be enough for iterations on design ideas and different design skills might create discrepancies in the outcomes.

AlkuperäiskieliEnglanti
OtsikkoAcademic Mindtrek 2021 - Proceedings of the 24th International Academic Mindtrek Conference
KustantajaACM
Sivut165-175
Sivumäärä11
ISBN (elektroninen)9781450385145
DOI - pysyväislinkit
TilaJulkaistu - 1 kesäk. 2021
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaInternational Academic Mindtrek Conference - , Suomi
Kesto: 1 kesäk. 20213 kesäk. 2021

Julkaisusarja

NimiACM International Conference Proceeding Series

Conference

ConferenceInternational Academic Mindtrek Conference
Maa/AlueSuomi
Ajanjakso1/06/213/06/21

Rahoitus

This publication has received funding from the European Union's Horizon 2020 research and innovation programme under the Marie Sklodowska-Curie grant agreement No 833731, WEARTUAL. We also thank all workshop participants for their time, energy and contribution to immersive video sketches presented in this paper. This publication has received funding from the European Union’s Horizon 2020 research and innovation programme under the Marie Sklodowska-Curie grant agreement No 833731, WEARTUAL. We also thank all workshop participants for their time, energy and contribution to immersive video sketches presented in this paper.

Julkaisufoorumi-taso

  • Jufo-taso 1

!!ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

Sormenjälki

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