TY - GEN
T1 - Long-term user experience and persuasion on 3dfysio, a mobile rehabilitation application
AU - Ahtinen, Aino
AU - Lehtiö, Anu
AU - Boberg, Marion
N1 - Funding Information:
This study was conducted as part of the 3DFysio project in a larger project about the development of telerehabilitation (Etäkuntoutus-hanke) financed by Kela, The Social Insurance Institution of Finland. We would like to express our gratitude to Kela, the project partners and the study participants.
Publisher Copyright:
© Springer Nature Switzerland AG 2019.
Copyright:
Copyright 2019 Elsevier B.V., All rights reserved.
jufoid=62555
PY - 2019
Y1 - 2019
N2 - This paper presents a field study of a persuasive mobile application, 3DFysio, to support patients’ motivation in rheumatoid arthritis rehabilitation. The study was conducted with 10 patients over the period of 9 months, to study the user experience of the application and its persuasive features. The research data was collected with interviews and questionnaires in several phases of the trial. The findings show that the patients perceived the application as a motivational tool to support their rehabilitation process. The main persuasive and motivational aspects for patients were the interactive rehabilitation program, accurate and easily available physiotherapy exercises presented by 3D avatar, and the connection to the personal physiotherapist. 3DFysio seemed to motivate through a combination of persuasive elements on the application and real life. It also supported the establishment of an exercise routine. This paper provides new knowledge of persuasive design to support long-term rehabilitation process by means of mobile applications.
AB - This paper presents a field study of a persuasive mobile application, 3DFysio, to support patients’ motivation in rheumatoid arthritis rehabilitation. The study was conducted with 10 patients over the period of 9 months, to study the user experience of the application and its persuasive features. The research data was collected with interviews and questionnaires in several phases of the trial. The findings show that the patients perceived the application as a motivational tool to support their rehabilitation process. The main persuasive and motivational aspects for patients were the interactive rehabilitation program, accurate and easily available physiotherapy exercises presented by 3D avatar, and the connection to the personal physiotherapist. 3DFysio seemed to motivate through a combination of persuasive elements on the application and real life. It also supported the establishment of an exercise routine. This paper provides new knowledge of persuasive design to support long-term rehabilitation process by means of mobile applications.
KW - Mobile health apps
KW - Mobile rehabilitation
KW - Persuasive design
KW - User experience
U2 - 10.1007/978-3-030-17287-9_15
DO - 10.1007/978-3-030-17287-9_15
M3 - Conference contribution
AN - SCOPUS:85064564362
SN - 9783030172862
T3 - Lecture Notes in Computer Science
SP - 177
EP - 188
BT - Persuasive Technology
A2 - Win, Khin Than
A2 - Karapanos, Evangelos
A2 - Kyza, Eleni
A2 - Oinas-Kukkonen, Harri
A2 - Karppinen, Pasi
PB - Springer
T2 - International Conference on Persuasive Technology
Y2 - 9 April 2019 through 11 April 2019
ER -