Abstrakti
In this paper we present MESMER, a work-in-progress tangible conversation tool for playful design. Our work extends the Otherworld Framework (OF) [7] for tangible tools by centering specifically on play as a conversation topic. Here we unpack how early experiments with OF motivated our work and describe the current iteration of the MESMER tool, which comprises persona cards, various boards, and a shared physical token. MESMER is inspired by our findings from early trials with OF: performative playful interaction promoted playful and divergent thinking; embodied non-verbal communication led to shared insights, the board's contents and structure helped scaffold conversations, a diversity of personas and narratives seemed desirable, and role-playing personas encouraged multi-stakeholder empathy. Our ongoing research aims to help designers and researchers to facilitate engaging, fruitful and inspiring conversations where diverse stakeholders can contribute to playful technology design.
Alkuperäiskieli | Englanti |
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Sivumäärä | 5 |
DOI - pysyväislinkit | |
Tila | Julkaistu - 2 marrask. 2020 |
OKM-julkaisutyyppi | Ei OKM-tyyppiä |
Tapahtuma | CHI Play - Kesto: 19 lokak. 2014 → 31 lokak. 2018 https://chiplay.acm.org/2014/ |
Conference
Conference | CHI Play |
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Ajanjakso | 19/10/14 → 31/10/18 |
www-osoite |