"Mirror Dwellers": Social VR, Identity and Internet Culture

Tutkimustuotos: KonferenssiartikkeliTieteellinenvertaisarvioitu

218 Lataukset (Pure)

Abstrakti

VRChat is a popular social virtual reality (VR) application with a strong user base and count less virtual worlds to explore and avatars to "wear". The breadth and popularity of this social VR game, and the forms of interaction that it allows, makes it a fascinating case study for investigating the effects of VR experiences in the creation and communication of online identities. In this study, we focus on a specific phenomenon that enshrines several nodal points in the evolution of VR experiences: virtual mirrors. Fiery debates between players reveal polarised responses to playful uses of virtual mirrors. We use a body of discussions from the VRChat Reddit community to look into such discourses, practices, and positions. Due to the rhetoric adopted we chose to contextualise our findings within Internet Culture, highlighting how the novelty of the medium explodes some of the contradictions of this media ideology and challenging and reshaping online identity.
AlkuperäiskieliEnglanti
Otsikko DiGRA ’22 – Proceedings of the 2022 DiGRA International Conference: Bringing Worlds Together
KustantajaDiGRA online library
Sivumäärä16
TilaJulkaistu - 2022
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaDIGRA - Krakow, Puola
Kesto: 7 heinäk. 202211 heinäk. 2022

Julkaisusarja

NimiConference of Digital Games Research Association
ISSN (elektroninen)2342-9666

Conference

ConferenceDIGRA
Maa/AluePuola
KaupunkiKrakow
Ajanjakso7/07/2211/07/22

Julkaisufoorumi-taso

  • Jufo-taso 1

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