Abstrakti
The production of immersive media often involves 360-degree viewing on mobile or immersive VR devices, particularly in the field of immersive journalism. However, it is unclear how the different technologies used to present such media affect the experience of presence. To investigate this, a laboratory experiment was conducted with 87 participants who were assigned to one of three conditions: HMD-360, Monitor-360, or Monitor-article, representing three distinct levels of technological immersion. All three conditions represented the same base content, with high and mid-immersion featuring a panoramic 360-video and low-immersion presenting an article composed of a transcript and video stills. The study found that presence could be considered a composite of Involvement, Naturalness, Location, and Distraction. Mid- and high-immersion conditions elicited both higher Involvement and higher Distraction compared to low immersion. Furthermore, the participants' propensity for psychological immersion maximized the effects of technological immersion, but only through the aspect of Involvement. In conclusion, the study sheds light on how different technologies used to present immersive media affect the experience of presence and suggests that higher technological immersiveness does not necessarily result in a higher reported presence.
Alkuperäiskieli | Englanti |
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Otsikko | IMX 2023 - Proceedings of the 2023 ACM International Conference on Interactive Media Experiences |
Kustantaja | ACM |
Sivut | 140-149 |
Sivumäärä | 10 |
ISBN (elektroninen) | 979-8-4007-0028-6 |
DOI - pysyväislinkit | |
Tila | Julkaistu - 12 kesäk. 2023 |
OKM-julkaisutyyppi | A4 Artikkeli konferenssijulkaisussa |
Tapahtuma | ACM International Conference on Interactive Media Experiences - Nantes, Ranska Kesto: 12 kesäk. 2023 → 15 kesäk. 2023 |
Conference
Conference | ACM International Conference on Interactive Media Experiences |
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Maa/Alue | Ranska |
Kaupunki | Nantes |
Ajanjakso | 12/06/23 → 15/06/23 |
Julkaisufoorumi-taso
- Jufo-taso 1
!!ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Human-Computer Interaction