Motivation no Jutsu: Exploring the Power of Badge Aesthetics in Gamified Learning

Luiz Rodrigues, Armando M. Toda, Paula T. Palomino, Ana Tome Klock, Anderson P. Avila-Santos

Tutkimustuotos: KonferenssiartikkeliScientificvertaisarvioitu

1 Lataukset (Pure)

Abstrakti

Gamification researchers have discussed the relevance of connecting game elements’ visual appearance to students’ feelings as a way to enhance learning outcomes. However, there is limited evidence from experimental studies on how gamification affects learning experiences. This study tackles this gap by investigating how students’ feelings toward the visual appearance of badges affect their learning experiences in a gamified educational system. We conducted an experimental study (n = 19) comparing non-thematic badges to thematic ones featuring characters from a popular animation brand (i.e., Naruto), while controlling for the moderating effect of students’ enthusiasm towards such brand. The results suggested that connecting gamification designs to students’ feelings through visually appealing game elements can enhance their learning experiences, possibly because most students enjoy the anime and do not like non-thematic badges. Nevertheless, the results also raised concerns about the brand badges, such as distracting students. Thus, this paper informs practitioners and researchers on the value of designing gamification so that its aesthetics connect to students’ feelings and raises concerns on potential issues to be considered and further explored.
AlkuperäiskieliEnglanti
OtsikkoSIMPÓSIO BRASILEIRO DE INFORMÁTICA NA EDUCAÇÃO (SBIE)
KustantajaBrazilian Computing Society
Sivut631-643
Vuosikerta34
DOI - pysyväislinkit
TilaJulkaistu - 2023
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaBrazilian Symposium on Computers in Education - Passo Fundo, Brasilia
Kesto: 6 marrask. 202310 marrask. 2023

Julkaisusarja

NimiAnais do Simpósio Brasileiro de Informática na Educação
ISSN (elektroninen)2316-6533

Conference

ConferenceBrazilian Symposium on Computers in Education
Maa/AlueBrasilia
KaupunkiPasso Fundo
Ajanjakso6/11/2310/11/23

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