Platformisation in Game Development

Aleena Chia, Brendan Keogh, Dale Leorke, Benjamin Nicoll

Tutkimustuotos: ArtikkeliTieteellinenvertaisarvioitu

17 Sitaatiot (Scopus)
7 Lataukset (Pure)

Abstrakti

This article examines how the process of platformisation is manifesting in videogame development. Rather than reinforcing a top-down perspective of platformisation centred on distribution platforms like app stores, we focus on often overlooked game-making tools and the independent, entrepreneurial, and fringe communities that govern and use them. We draw on case studies of Unity and Twine, two such tools that have transformed videogame creation and distribution. By considering how they complicate existing understandings and definitions of both ‘platform’ and ‘platformisation’, we move beyond reductive narratives that frame platformisation as a fixed, hegemonic process. Instead, we reveal a much more ambiguous and complex relationship between game makers and the platforms they use.
AlkuperäiskieliEnglanti
JulkaisuInternet Policy Review
Vuosikerta9
Numero4
DOI - pysyväislinkit
TilaJulkaistu - 21 lokak. 2020
OKM-julkaisutyyppiA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä

Julkaisufoorumi-taso

  • Jufo-taso 1

!!ASJC Scopus subject areas

  • Communication
  • Cultural Studies
  • Sociology and Political Science

Sormenjälki

Sukella tutkimusaiheisiin 'Platformisation in Game Development'. Ne muodostavat yhdessä ainutlaatuisen sormenjäljen.

Siteeraa tätä