Programmable and scalable architecture for graphics processing units

Julkaisun otsikon käännös: Programmable and scalable architecture for graphics processing units

C. Sanchez de la lama, P. Jääskeläinen, J. Takala

    Tutkimustuotos: ArtikkeliTieteellinenvertaisarvioitu

    3 Sitaatiot (Scopus)
    102 Lataukset (Pure)

    Abstrakti

    Graphics processing is an application area with high level of parallelism at the data level and at the task level. Therefore, graphics processing units (GPU) are often implemented as multiprocessing systems with high performance floating point processing and application specific hardware stages for maximizing the graphics throughput. In this paper we evaluate the suitability of Transport Triggered Architectures (TTA) as a basis for implementing GPUs. TTA improves scalability over the traditional VLIW-style architectures making it interesting for computationally intensive applications. We show that TTA provides high floating point processing performance while allowing more programming freedom than vector processors. Finally, one of the main features of the presented TTA-based GPU design is its fully programmable architecture making it suitable target for general purpose computing on GPU APIs which have become popular in recent years.
    Julkaisun otsikon käännösProgrammable and scalable architecture for graphics processing units
    AlkuperäiskieliEnglanti
    Sivut2-11
    JulkaisuLecture Notes in Computer Science
    Vuosikerta5657
    DOI - pysyväislinkit
    TilaJulkaistu - 2009
    OKM-julkaisutyyppiA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä

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