Proximity-Based Automatic Exchange of Data in Mobile Gaming: Studying the Experiences of StreetPass Users

Susanna Paasovaara, Thomas Olsson

Tutkimustuotos: KonferenssiartikkeliTieteellinenvertaisarvioitu

5 Sitaatiot (Scopus)

Abstrakti

Despite the ubiquity of short-range connectivity technologies and their use for pragmatic purposes, the opportunities they provide for playful interaction are not well understood. StreetPass feature on Nintendo 3DS handheld gaming devices is a rare world-wide example of exchanging playful content (e.g. avatars, messages, items) automatically between close-by users over proximity-based technologies. To learn from the user experiences of this pioneer group we conducted an online questionnaire, gathering over 100 responses from active Nintendo 3DS users. The findings indicate that proximity-based automatic exchanges have remarkably enriched the gaming experience with 3DS, increased sense of community, and triggered serendipitous interactions between players. We argue that similar features could bring value also to other application areas and mobile systems; and describe what should be taken into account in their design.
AlkuperäiskieliEnglanti
OtsikkoNordiCHI '16 Proceedings of the 9th Nordic Conference on Human-Computer Interaction
KustantajaACM
ISBN (elektroninen)978-1-4503-4763-1
DOI - pysyväislinkit
TilaJulkaistu - lokak. 2016
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaNORDIC CONFERENCE ON HUMAN-COMPUTER INTERACTION -
Kesto: 1 tammik. 1900 → …

Conference

ConferenceNORDIC CONFERENCE ON HUMAN-COMPUTER INTERACTION
Ajanjakso1/01/00 → …

Julkaisufoorumi-taso

  • Jufo-taso 1

Sormenjälki

Sukella tutkimusaiheisiin 'Proximity-Based Automatic Exchange of Data in Mobile Gaming: Studying the Experiences of StreetPass Users'. Ne muodostavat yhdessä ainutlaatuisen sormenjäljen.

Siteeraa tätä