TY - GEN
T1 - Ray-Based Modeling of Unlicensed-Band mmWave Propagation Inside a City Bus
AU - Ponomarenko-Timofeev, Aleksei
AU - Ometov, Aleksandr
AU - Galinina, Olga
N1 - INT=elen,"Ponomarenko-Timofeev, Aleksei"
jufoid=62555
PY - 2019
Y1 - 2019
N2 - In the wake of recent hardware developments, augmented, mixed, and virtual reality applications – grouped under an umbrella term of eXtended reality (XR) – are believed to have a transformative effect on customer experience. Among many XR use cases, of particular interest are crowded commuting scenarios, in which passengers are involved in in-bus/in-train entertainment, e.g., high-quality video or 3D hologram streaming and AR/VR gaming. In the case of a city bus, the number of commuting users during the busy hours may exceed forty, and, hence, could pose far higher traffic demands than the existing microwave technologies can support. Consequently, the carrier candidate for XR hardware should be sought in the millimeter-wave (mmWave) spectrum; however, the use of mmWave cellular frequencies may appear impractical due to the severe attenuation or blockage by the modern metal coating of the glass. As a result, intra-vehicle deployment of unlicensed mmWave access points becomes the most promising solution for bandwidth-hungry XR devices. In this paper, we present the calibrated results of shooting-and-bouncing ray simulation at 60 GHz for the bus interior. We analyze the delay and angular spread, estimate the parameters of the Saleh-Valenzuela channel model, and draw important practical conclusions regarding the intra-vehicle propagation at 60 GHz.
AB - In the wake of recent hardware developments, augmented, mixed, and virtual reality applications – grouped under an umbrella term of eXtended reality (XR) – are believed to have a transformative effect on customer experience. Among many XR use cases, of particular interest are crowded commuting scenarios, in which passengers are involved in in-bus/in-train entertainment, e.g., high-quality video or 3D hologram streaming and AR/VR gaming. In the case of a city bus, the number of commuting users during the busy hours may exceed forty, and, hence, could pose far higher traffic demands than the existing microwave technologies can support. Consequently, the carrier candidate for XR hardware should be sought in the millimeter-wave (mmWave) spectrum; however, the use of mmWave cellular frequencies may appear impractical due to the severe attenuation or blockage by the modern metal coating of the glass. As a result, intra-vehicle deployment of unlicensed mmWave access points becomes the most promising solution for bandwidth-hungry XR devices. In this paper, we present the calibrated results of shooting-and-bouncing ray simulation at 60 GHz for the bus interior. We analyze the delay and angular spread, estimate the parameters of the Saleh-Valenzuela channel model, and draw important practical conclusions regarding the intra-vehicle propagation at 60 GHz.
KW - Channel model
KW - Intra-vehicular
KW - mmWave
KW - SBR
KW - Wearables
U2 - 10.1007/978-3-030-30859-9_23
DO - 10.1007/978-3-030-30859-9_23
M3 - Conference contribution
AN - SCOPUS:85072960596
SN - 9783030308582
T3 - Lecture Notes in Computer Science
SP - 269
EP - 281
BT - Internet of Things, Smart Spaces, and Next Generation Networks and Systems - 19th International Conference, NEW2AN 2019, and 12th Conference, ruSMART 2019, Proceedings
A2 - Galinina, Olga
A2 - Andreev, Sergey
A2 - Koucheryavy, Yevgeni
A2 - Balandin, Sergey
PB - Springer Verlag
T2 - International Conference on Next Generation Teletraffic and Wired/Wireless Advanced Networks and Systems
Y2 - 26 August 2019 through 28 August 2019
ER -