@inproceedings{3ca755e2920c43ea9f8598b412cd1cf1,
title = "Re-interpreting Cities with Play: Urban Semiotics and Gamification",
abstract = "This paper aims to propose a semiotic perspective on how play can be used to change the citizens{\textquoteright} perception of the city. The paper propose a meaning-centered understanding both of play activities (seen as resemantisations of the surrounding environment) and of urban spaces (seen as complex meaning-making machines) and attempts to show how the first ones can be used to re-interpret the second ones. Finally, a few examples such as parkour and flash mobs are analyses in order to test the efficacy of the approach.",
keywords = "Urban play, Gamification, semiotics, Parkour, flash mobs, urban planning, urban policies, Playable city",
author = "Mattia Thibault",
note = "This project has received funding from the European Union{\textquoteright}s Horizon 2020 research and innovation programme under the Marie Sklodowska-Curie grant agreement No 793835.; International Conference on ArtsIT, Interactivity and Game Creation ; Conference date: 24-10-2018 Through 26-10-2018",
year = "2019",
month = jan,
day = "31",
doi = "10.1007/978-3-030-06134-0_32",
language = "English",
isbn = "978-3-030-06133-3",
series = " Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering",
publisher = "Springer",
pages = "276--285",
editor = "Anthony Brooks and Eva Brooks and Cristina Sylla",
booktitle = "Interactivity, Game Creation, Design, Learning, and Innovation",
}