Relationships between the consumption of gamblified media and associated gambling activities in a sample of esports fans

Joseph Macey, Juho Hamari, Max Sjöblom, Maria Törhönen

Tutkimustuotos: KonferenssiartikkeliScientificvertaisarvioitu

4 Lataukset (Pure)

Abstrakti

Recent years have seen increasing academic attention to the ways in which the convergence of video gaming and gambling creates novel activities, relationships, and business practices. The scale and pace of this convergence has been such that observers have referenced not only the gamification of gambling but, additionally, the gamblification of gaming. The phenomenon of esports, or competitive video game play, is the environment which is most obviously characterised by this process, combining as it does both novel forms of gamblified content and established gambling activities from the world of traditional sports. Given the concerns about the normalisation of gambling in young people there is a pressing need to investigate the ways in which the consumption of esports, as a gamblified media product, is associated with participation in gambling activities. The findings of this study highlight the importance of spectating esports as a predictor of involvement in gambling associated with esports, while also providing empirical evidence of under-age participation in gambling. Finally, it offers a snapshot of gamblified media consumption during a period of rapid change, serving both as a historical record and as a basis for comparison with subsequent developments in the field.

AlkuperäiskieliEnglanti
OtsikkoProceedings of the 5th International GamiFIN Conference Levi, Finland, April 7-9, 2021
ToimittajatMila Bujić, Jonna Koivisto, Juho Hamari
KustantajaCEUR-WS
Sivut120-129
Sivumäärä10
TilaJulkaistu - 2021
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
Tapahtuma5th International GamiFIN Conference, GamiFIN 2021 - Virtual, Levi, Suomi
Kesto: 7 huhtik. 20219 huhtik. 2021

Julkaisusarja

NimiCEUR Workshop Proceedings
KustantajaCEUR-WS
Vuosikerta2883
ISSN (painettu)1613-0073

Conference

Conference5th International GamiFIN Conference, GamiFIN 2021
Maa/AlueSuomi
KaupunkiVirtual, Levi
Ajanjakso7/04/219/04/21

Julkaisufoorumi-taso

  • Jufo-taso 1

!!ASJC Scopus subject areas

  • Computer Science(all)

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