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Sacred Spaces in the Digital Age: Perceptions of Lutheran Christian Priests on Augmented Reality at Holy Sites

Tutkimustuotos: KonferenssiartikkeliTieteellinenvertaisarvioitu

7 Sitaatiot (Scopus)
42 Lataukset (Pure)

Abstrakti

The concepts of sacred places and spaces appear throughout religions globally. Places such as churches, cathedrals, temples, mosques, synagogues and graveyards are given special meanings, both functionally and spiritually, and separated from the ordinary. Recently location-based augmented reality (AR) technologies and applications have become widespread, and this raises questions regarding how AR content relates to sacred places. In this study, we approached this complex topic by asking clergy of the Lutheran Christian Church (N=47) to reflect on associated phenomena. We approached the data via reflexive thematic analysis and uncovered tensions related to (1) connected vs detached from sacredness; (2) supporting the spiritual purpose of the space vs conflicting with it; and (3) maintaining tradition vs embracing innovation. Overall, our findings suggest that AR technologies and products impact sacred spaces on multiple levels, but currently there is no consensus among the clergy on the impact of these changes.

AlkuperäiskieliEnglanti
OtsikkoIMX 2024 - Proceedings of the 2024 ACM International Conference on Interactive Media Experiences
KustantajaACM
Sivut256-267
Sivumäärä12
ISBN (elektroninen)979-8-4007-0503-8
DOI - pysyväislinkit
TilaJulkaistu - 7 kesäk. 2024
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaACM International Conference on Interactive Media Experiences - Stockholm, Ruotsi
Kesto: 12 kesäk. 202414 kesäk. 2024

Julkaisusarja

NimiIMX 2024 - Proceedings of the 2024 ACM International Conference on Interactive Media Experiences

Conference

ConferenceACM International Conference on Interactive Media Experiences
Maa/AlueRuotsi
KaupunkiStockholm
Ajanjakso12/06/2414/06/24

Rahoitus

This work was supported by the Academy of Finland Flagship Pro-gramme under Grant No. 337653 (Forest-Human-Machine Interplay (UNITE)) and the Foundation for Economic Education (Liikesivistysrahasto) [Grant No. 210301 - GAMETH].

RahoittajatRahoittajan numero
Strategic Research Council at the Research Council of Finland337653
Foundation for Economic Education210301 - GAMETH

    Julkaisufoorumi-taso

    • Jufo-taso 1

    !!ASJC Scopus subject areas

    • Computer Graphics and Computer-Aided Design
    • Human-Computer Interaction

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