@inproceedings{58f33b1c21cd4c18b1c561b1b49f10fe,
title = "Sound Judgment: A Multi-Year Evaluation of Audio Aesthetics and Gameplay Impact in DareFightingICE Sound Design Competition",
abstract = "This paper presents a multi-year evaluation (2022-2024) of winning entries from the DareFightingICE Sound Design Competition, analyzing the interplay between audio aesthetics and gameplay functionality for visually impaired players and the Blind AI agent. Through user studies (n = 26 and n = 21) and a comprehensive ablation study of the 2024 winning sound design, we reveal three key findings: (1) While winning entries consistently achieved high aesthetic ratings, scores plateaued despite year-on-year improvements in Blind AI performance, indicating a decoupling of these dimensions; (2) Systematic muting identified 'critical' sounds whose absence severely impaired AI decision-making, whereas static background music introduced detrimental noise; (3) Drastically reducing sound design to 10\% of sound effects degraded both AI win ratios and human aesthetic perception. These results demonstrate that practical accessible audio requires prioritizing unambiguous cues for frequent actions, minimizing sonic redundancy like non-adaptive BGM, and validating sound designs through dual AI/human evaluation. We provide actionable strategies for designers targeting future competitions and inclusive gaming.",
keywords = "DareFightingICE, Fighting Games, Game Audio, Sound Design, Sound Design Competition",
author = "Ibrahim Khan and Can G{\"u}rsesli and \{Van Nguyen\}, Thai and Ruck Thawonmas",
note = "Publisher Copyright: {\textcopyright} 2025 IEEE.; IEEE Conference on Games ; Conference date: 26-08-2025 Through 29-08-2025",
year = "2025",
doi = "10.1109/CoG64752.2025.11114386",
language = "English",
isbn = "979-8-3315-8905-9",
series = "IEEE Conference on Games",
publisher = "IEEE COMPUTER SOCIETY PRESS",
booktitle = "Proceedings of the IEEE 2025 Conference on Games, CoG 2025",
}