SoundTrek: A Virtual Reality Audio Perspective-Switching Game

Isak de Villiers Bosman, Ross Tordiffe, Tianyou 'Jackie' Huang, Oğuz 'Oz' Buruk, Kristine Jørgensen, Juho Hamari

Tutkimustuotos: KonferenssiartikkeliTieteellinenvertaisarvioitu

14 Lataukset (Pure)

Abstrakti

Virtual reality technologies allow new ways of creating a sense of space not only through sight but also through sound. We present SoundTrek, a game about using listening perspective for navigating through environments in VR. In SoundTrek, the player needs to switch between listening to spatialized sounds from the first- and third-person perspectives to navigate through obstacles. SoundTrek also employs sound design strategies, such as spatialized soundtracks and near-field audio to aid spatial navigation in the absence of visual cues and to create unique aesthetic experiences through sound. We present new ways of utilizing sound in virtual reality game design that highlights design considerations for audio-focused gameplay and diversifies the opportunities for creating rich, interactive soundscapes.
AlkuperäiskieliEnglanti
OtsikkoCHI PLAY Companion '24
AlaotsikkoCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play
JulkaisupaikkaNew York, NY, USA
KustantajaACM
Sivut352-358
Sivumäärä7
ISBN (elektroninen)979-8-4007-0692-9
DOI - pysyväislinkit
TilaJulkaistu - 14 lokak. 2024
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaThe Annual Symposium on Computer-Human Interaction in Play - Tampere, Suomi
Kesto: 14 lokak. 202417 lokak. 2024

Conference

ConferenceThe Annual Symposium on Computer-Human Interaction in Play
Maa/AlueSuomi
KaupunkiTampere
Ajanjakso14/10/2417/10/24

Julkaisufoorumi-taso

  • Jufo-taso 1

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