TY - GEN
T1 - Subjective quality of spatially asymmetric omnidirectional stereoscopic video for streaming adaptation
AU - Curcio, Igor D.D.
AU - Naik, Deepa
AU - Toukomaa, Henri
AU - Zare, Alireza
N1 - EXT="Curcio, Igor D.D."
EXT="Zare, Alireza"
jufoid=62555
PY - 2018
Y1 - 2018
N2 - Asymmetric video coding is a well-studied area for bit rate reduction in stereoscopic video coding. Such video coding technique is possible because of the binocular fusion theory which states that the Human Visual System (HVS) is capable of fusing views from both the eyes. As a result, past literature has shown that the final perceived quality of different left and right quality images is closer the highest quality of the two views. In this paper, we investigate spatially asymmetric omnidirectional video in subjective experiments using a Head Mounted Display (HMD). We want to subjectively verify to what extent the binocular fusion theory applies in immersive media environments, and also assess to what degree reducing the omnidirectional video streaming bandwidth is feasible. We prove that (1) the HVS is capable of partial suppression of the low-quality view up to a certain resolution; (2) there is a bandwidth saving of 25% when 75% of the spatial resolution is used for one of the views, while ensuring a subjective visual quality with a DMOS of 4.7 points; (3) in case of bandwidth adaptation using asymmetric video, bit rate savings are in the range 25–50%.
AB - Asymmetric video coding is a well-studied area for bit rate reduction in stereoscopic video coding. Such video coding technique is possible because of the binocular fusion theory which states that the Human Visual System (HVS) is capable of fusing views from both the eyes. As a result, past literature has shown that the final perceived quality of different left and right quality images is closer the highest quality of the two views. In this paper, we investigate spatially asymmetric omnidirectional video in subjective experiments using a Head Mounted Display (HMD). We want to subjectively verify to what extent the binocular fusion theory applies in immersive media environments, and also assess to what degree reducing the omnidirectional video streaming bandwidth is feasible. We prove that (1) the HVS is capable of partial suppression of the low-quality view up to a certain resolution; (2) there is a bandwidth saving of 25% when 75% of the spatial resolution is used for one of the views, while ensuring a subjective visual quality with a DMOS of 4.7 points; (3) in case of bandwidth adaptation using asymmetric video, bit rate savings are in the range 25–50%.
KW - Asymmetric video
KW - Omnidirectional video
KW - Streaming adaptation
KW - Subjective quality evaluation
KW - Virtual reality streaming
U2 - 10.1007/978-3-030-04375-9_36
DO - 10.1007/978-3-030-04375-9_36
M3 - Conference contribution
AN - SCOPUS:85058531674
SN - 9783030043742
T3 - Lecture Notes in Computer Science
SP - 417
EP - 428
BT - Smart Multimedia - 1st International Conference, ICSM 2018, Revised Selected Papers
PB - Springer
T2 - International Conference on Smart Multimedia
Y2 - 24 August 2018 through 26 August 2018
ER -