TY - GEN
T1 - Technology-related Challenges in Smart Clothing-Viewpoints from Ideation Workshops
AU - Sipilä, Erja
AU - Rauhala, Emmi-Lotta
AU - Elo, Charlotta
AU - Nissinen, Johanna
AU - Buruk, Oguz
AU - Ihalainen, Tiina
AU - Virkki, Johanna
N1 - Funding Information:
ACKNOWLEDGMENTS This work was supported by Jane and Aatos Erkko Foundation and the Academy of Finland (decisions 294534, 332168).
Publisher Copyright:
© 2021 IEEE.
PY - 2021
Y1 - 2021
N2 - Smart clothing is a booming, growing technology and business branch of wearables. Its users range from sports and entertainment customers to military, and new applications can be found, especially in the care sector, for example, in gamification for health and well-being. We organized 5 ideation workshops to gather ideas about the potential users and uses of smart clothing. The participants brought up several types of technology-related challenges during the workshops. This article introduces these challenges. The results were analyzed using inductive qualitative content analysis. Based on the gathered data, the main challenge groups were found to be ethical concerns, operating features and the technology's reliability, and, for example, the lack of a need-based and user-oriented design process.
AB - Smart clothing is a booming, growing technology and business branch of wearables. Its users range from sports and entertainment customers to military, and new applications can be found, especially in the care sector, for example, in gamification for health and well-being. We organized 5 ideation workshops to gather ideas about the potential users and uses of smart clothing. The participants brought up several types of technology-related challenges during the workshops. This article introduces these challenges. The results were analyzed using inductive qualitative content analysis. Based on the gathered data, the main challenge groups were found to be ethical concerns, operating features and the technology's reliability, and, for example, the lack of a need-based and user-oriented design process.
KW - ideation workshop
KW - smart clothing
KW - technology related challenges
KW - wearable technology
U2 - 10.1109/SEGAH52098.2021.9551863
DO - 10.1109/SEGAH52098.2021.9551863
M3 - Conference contribution
AN - SCOPUS:85117379246
T3 - IEEE International Conference on Serious Games and Applications for Health
BT - SeGAH 2021 - 2021 IEEE 9th International Conference on Serious Games and Applications for Health
A2 - Dias, Nuno
A2 - Lim, Hock Chuan
A2 - Rodrigues, Nuno
A2 - Vilaca, Joao
A2 - Yusof, Shafiz Affendi Mohd
A2 - Oliveira, Eva
A2 - Duque, Duarte
PB - IEEE
T2 - IEEE International Conference on Serious Games and Applications for Health
Y2 - 4 August 2021 through 6 August 2021
ER -