Textile-based AAC (TAAC) for Persons with Intellectual Disability: User Scenarios for Touch-based Activation

Tanja Vihriala, Roope Raisamo, Sari Merilampi, Mirka Leino, Johanna Virkki

Tutkimustuotos: KonferenssiartikkeliScientificvertaisarvioitu

1 Sitaatiot (Scopus)

Abstrakti

Assistive technologies (ATs) have been found beneficial for persons with intellectual disability in enhancing communication. However, previous research suggests that these technologies are hard to learn and use, and their portability and availability poses challenges. Researchers widely agree that creating novel technologies is crucial to address these limitations. Little research has been done so far on how textile-based technology could support communication and improve AT's availability for those with intellectual disabilities. The aim of this study was to develop concrete user scenarios from initial user stories derived from literature for using textile based alternative and augmentative communication (AAC) technologies in daily life situations for those with intellectual disabilities. We present the flow of scenario development in our multidisciplinary team and two finalized user scenarios that describe people, activities, contexts, and technologies (PACT).

AlkuperäiskieliEnglanti
Otsikko2023 IEEE 11th International Conference on Serious Games and Applications for Health, SeGAH 2023
KustantajaIEEE
ISBN (elektroninen)9798350346077
DOI - pysyväislinkit
TilaJulkaistu - 2023
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaInternational Conference on Serious Games and Applications for Health - Athens, Kreikka
Kesto: 28 elok. 202330 elok. 2023

Julkaisusarja

NimiIEEE International Conference on Serious Games and Applications for Health,
ISSN (painettu)2330-5649
ISSN (elektroninen)2573-3060

Conference

ConferenceInternational Conference on Serious Games and Applications for Health
Maa/AlueKreikka
KaupunkiAthens
Ajanjakso28/08/2330/08/23

Julkaisufoorumi-taso

  • Jufo-taso 1

!!ASJC Scopus subject areas

  • Computer Science Applications
  • Media Technology
  • Medicine (miscellaneous)
  • Psychiatry and Mental health
  • Health(social science)

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