The Deep Body: Exploring users' insides through design fiction

Harun Kaygan, Çaǧlar Genç, Oǧuz Oz Buruk, Ida Kathrine Hammeleff Jørgensen, Linas Kristupas Gabrielaitis

Tutkimustuotos: KonferenssiartikkeliTieteellinen

1 Sitaatiot (Scopus)

Abstrakti

Design approaches in the last two decades have shown extensive interest in and developed diverse strategies for taking users' bodily capabilities and embodied experiences into account both within the design process and in the design outcomes. This workshop focuses on one specific way in which users' bodies have been characterized and addressed by design practice across such diverse approaches as wearable technologies, design for self-tracking, somadesign, etc.: 'the deep body.' In this context, 'the deep body' refers to the various manners in which design activities engage with users' bodies with the consideration that they possess an internal dimension, whether literal or metaphorical, that can be explored through embodied design. Based on this definition, the workshop will actively engage participants in a collaborative exploration of the now and future of 'deep bodies' in design. We will utilize presentations, discussions and embodied and speculative ideation and so build a collection of fictional abstracts that outline design approaches and outcomes, and practice-oriented definitions for considering the 'depth' of the body.

AlkuperäiskieliEnglanti
OtsikkoMindtrek '24: Proceedings of the 27th International Academic Mindtrek Conference
KustantajaACM
Sivut325-329
Sivumäärä5
ISBN (elektroninen)9798400718236
DOI - pysyväislinkit
TilaJulkaistu - 8 lokak. 2024
OKM-julkaisutyyppiB3 Vertaisarvioimaton artikkeli konferenssijulkaisussa
TapahtumaInternational Academic Mindtrek conference - Tampere, Suomi
Kesto: 8 lokak. 202411 lokak. 2024
https://www.mindtrek.org

Conference

ConferenceInternational Academic Mindtrek conference
Maa/AlueSuomi
KaupunkiTampere
Ajanjakso8/10/2411/10/24
www-osoite

!!ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

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