The Effects of Ecological Gamification on Learners’ Engagement: A Quasi-Experimental Study

Lucas Fellipe dos Santos, Wilk Oliveira, Juho Hamari, Anderson Corrêa de Lima, Amaury Antônio de Castro Junior

Tutkimustuotos: KonferenssiartikkeliTieteellinenvertaisarvioitu

17 Lataukset (Pure)

Abstrakti

In recent years, the personalization of gamified education has been widely discussed. However, results are still mixed (i.e., positive, negative, or null). At the same time, most studies focus on analyzing only classic gamification designs (e.g., based on points, badges, and leaderboards). To address this problem, we investigated the effects of ecological gamification on learners’ engagement according to their gamification user types. We conducted a quasi-experimental study (N = 104) using a gamified educational system and analyzing data through partial least squares structural equation modeling. The main results indicate that i) ecological gamification positively affected Disruptors’ sense of perceived usability, and ii) Players’ sense of reward. Our results contribute to the fields of educational technologies and personalized gamification, providing insights regarding the personalization of gamified education.

AlkuperäiskieliEnglanti
OtsikkoProceedings - 2024 IEEE International Conference on Advanced Learning Technologies, ICALT 2024
ToimittajatZehra Altinay, Maiga Chang, Rita Kuo, Ahmed Tlili
KustantajaIEEE
Sivut8-9
Sivumäärä2
ISBN (elektroninen)979-8-3503-6205-3
DOI - pysyväislinkit
TilaJulkaistu - 2024
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaIEEE International Conference on Advanced Learning Technologies - Hybrid, Nicosia, Kypros
Kesto: 1 heinäk. 20244 heinäk. 2024

Julkaisusarja

NimiProceedings - 2024 IEEE International Conference on Advanced Learning Technologies, ICALT 2024
ISSN (elektroninen)2161-377X

Conference

ConferenceIEEE International Conference on Advanced Learning Technologies
Maa/AlueKypros
KaupunkiHybrid, Nicosia
Ajanjakso1/07/244/07/24

Julkaisufoorumi-taso

  • Jufo-taso 1

!!ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Media Technology
  • Education

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