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The Effects of Gamification on Students’ Academic Performance: A Controlled Experimental Study

Tutkimustuotos: Konferenssiartikkeli › Tieteellinen › vertaisarvioitu

3 Sitaatiot (Scopus)
104 Lataukset (Pure)

Abstrakti

In recent years, numerous studies have investigated the effects of gamification on different students’ experiences (e.g., motivation, engagement, and accomplishment). However, the effects of gamification on students’ academic performance are still a mystery. To address this gap, we conducted a between-subjects controlled experiment (N = 71) to analyze the effects of gamification on students’ academic performance. Using descriptive and inferential statistical techniques, we compared the academic performance of participants who used a gamified version of an educational system (experimental group) and a group that used the same system without gamification (control group). The main results indicate that the student’s academic performance was significantly higher in the experimental group (i.e., students who used the gamified version of the system). We contribute to the fields of educational technology and gamification by providing new evidence about the effects of gamification on the actual students’ academic performance.

AlkuperäiskieliEnglanti
OtsikkoProceedings - 2024 IEEE International Conference on Advanced Learning Technologies, ICALT 2024
ToimittajatZehra Altinay, Maiga Chang, Rita Kuo, Ahmed Tlili
KustantajaIEEE
Sivut47-49
Sivumäärä3
ISBN (elektroninen)979-8-3503-6205-3
DOI - pysyväislinkit
TilaJulkaistu - 2024
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaIEEE International Conference on Advanced Learning Technologies - Hybrid, Nicosia, Kypros
Kesto: 1 heinäk. 2024 → 4 heinäk. 2024

Julkaisusarja

NimiProceedings - 2024 IEEE International Conference on Advanced Learning Technologies, ICALT 2024
ISSN (elektroninen)2161-377X

Conference

ConferenceIEEE International Conference on Advanced Learning Technologies
Maa/AlueKypros
KaupunkiHybrid, Nicosia
Ajanjakso1/07/24 → 4/07/24

Rahoitus

This work has been supported by the Academy of Finland Flagship Programme [Grant No. 337653 - Forest-Human-Machine Interplay (UNITE)]. With the support of the Erasmus+ program of the European Union. The authors would like to thank the company Eagle Solu\u00E7\u00F5es Educacionais e Tecnl\u00F3gicas Adaptativas Ltda./EAGLEEDU, for providing the system Eagle-edu free of charge for research purposes through the internal research collaboration project 2022/6202-3.1. The first author is a partner at the company that granted the rights to use the system Eagle-edu free of charge for research purposes in this project. The authors utilized generative artificial intelligence (i.e., Microsoft Copilot) to improve the grammatical quality of the text.

RahoittajatRahoittajan numero
European Commission
Microsoft Copilot
Eagle Soluções Educacionais e Tecnlógicas Adaptativas Ltda
Strategic Research Council at the Research Council of Finland337653
EAGLEEDU2022/6202-3.1

    Julkaisufoorumi-taso

    • Jufo-taso 1

    !!ASJC Scopus subject areas

    • Artificial Intelligence
    • Computer Vision and Pattern Recognition
    • Human-Computer Interaction
    • Media Technology
    • Education

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