The Effects of Gamification on Students’ Flow Experience: A Controlled Experimental Study

Andrea Brambilla, Wilk Oliveira, Pasqueline Dantas Scaico, Juho Hamari, Zhaoxing Li, Lei Shi, Muhterem Dindar

Tutkimustuotos: KonferenssiartikkeliTieteellinenvertaisarvioitu

4 Lataukset (Pure)

Abstrakti

Gamification is commonly employed to support the formation of positive psychological states and learning outcomes, with one of the primary psychological factors chiefly relevant to learning being the flow state. However, the effects of gamification on students’ flow experience are still little known. Filling this gap, we conducted a between-subjects controlled experiment (N = 65) to analyze the effects of gamification on students’ flow experience. Using descriptive and inferential statistical techniques, we compared the flow experience between participants who used a gamified version of an educational system (experimental group) and a group that used the same system without gamification (control group). The main results indicate that the employed gamification design did not affect students’ flow experience. Our study contributes especially to educational technologies and gamification fields, demonstrating that gamification may not affect students’ flow experience.

AlkuperäiskieliEnglanti
OtsikkoProceedings - 2024 IEEE International Conference on Advanced Learning Technologies, ICALT 2024
ToimittajatZehra Altinay, Maiga Chang, Rita Kuo, Ahmed Tlili
KustantajaIEEE
Sivut245-249
Sivumäärä5
ISBN (elektroninen)979-8-3503-6205-3
DOI - pysyväislinkit
TilaJulkaistu - 2024
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaIEEE International Conference on Advanced Learning Technologies - Hybrid, Nicosia, Kypros
Kesto: 1 heinäk. 20244 heinäk. 2024

Julkaisusarja

NimiProceedings - 2024 IEEE International Conference on Advanced Learning Technologies, ICALT 2024
ISSN (elektroninen)2161-377X

Conference

ConferenceIEEE International Conference on Advanced Learning Technologies
Maa/AlueKypros
KaupunkiHybrid, Nicosia
Ajanjakso1/07/244/07/24

Julkaisufoorumi-taso

  • Jufo-taso 1

!!ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Media Technology
  • Education

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