The effects of gender stereotype-based interfaces on users’ flow experience and performance

Wilk Oliveira, Juho Hamari, William Ferreira, Armando M. Toda, Paula T. Palomino, Julita Vassileva, Seiji Isotani

Tutkimustuotos: ArtikkeliTieteellinenvertaisarvioitu

2 Sitaatiot (Scopus)
9 Lataukset (Pure)

Abstrakti

Despite recent advances in the personalization of education, it is still unknown how different kinds of personalization affect students’ experiences. To advance this literature, in this article, we present an experimental study with 307 participants investigating the effects of gender stereotype-based interfaces (in terms of colors and avatars stereotypes) on users’ flow experience (i.e., challenge–skill balance, merging of action and awareness, clear goals, feedback, concentration, control, loss of self-consciousness, and autotelic experience), and performance in a gamified educational system. The main results indicate that gender stereotype-based interfaces affect users’ action–awareness merging, however, do not affect users’ performance and overall flow experience. We contribute with the basis for new studies and challenge thorough future research attempts.

AlkuperäiskieliEnglanti
Sivut95-120
JulkaisuJournal of Computers in Education
Vuosikerta11
Numero1
Varhainen verkossa julkaisun päivämäärä14 jouluk. 2022
DOI - pysyväislinkit
TilaJulkaistu - maalisk. 2024
OKM-julkaisutyyppiA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä

Rahoitus

São Paulo Research Foundation (FAPESP Projects: 2018/07688-1 and 2020/02801-4), Academy of Finland Flagship Programme [Grant No. 337653 - Forest-Human-Machine Interplay (UNITE)], CNPq (Project: 308458/2020-6).

Julkaisufoorumi-taso

  • Jufo-taso 0

!!ASJC Scopus subject areas

  • Education
  • Computer Science Applications

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