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The Impacts of Covid-19 on Players of Pokémon GO

  • John Dunham
  • , Konstantinos Papangelis
  • , Samuli Laato
  • , Nicolas LaLone
  • , Jin Ha Lee
  • , Michael Saker

Tutkimustuotos: ArtikkeliTieteellinenvertaisarvioitu

7 Sitaatiot (Scopus)
155 Lataukset (Pure)

Abstrakti

Since its creation, the Location-Based Game (LBG), Pokémon GO, has been embraced by a community of fans across the world. Due to its recency, the impact of COVID-19 on the community of Pokémon GO players is underexplored. We address how COVID-19 has impacted the players of Pokémon GO by building upon existing work focusing on player gratifications and impacts in Pokémon GO. Through semi-structured interviews, we provide a snapshot of the state of LBG play during unprecedented times. These player interviews demonstrate (1) the importance of in-person socialization to LBG, (2) additional ways players use the game as a coping mechanism, and (3) how intentionality mediates player perceptions of people-place relationships. Furthermore, we explore how Niantic influenced these behaviors through changes to how players interact with points of interest and engage with elder game mechanics such as raiding.
AlkuperäiskieliEnglanti
Artikkeli57
JulkaisuACM Transactions on Computer-Human Interaction
Vuosikerta30
Numero4
Varhainen verkossa julkaisun päivämäärä27 lokak. 2022
DOI - pysyväislinkit
TilaJulkaistu - 11 syysk. 2023
OKM-julkaisutyyppiA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä

Julkaisufoorumi-taso

  • Jufo-taso 3

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