Abstrakti
Since its creation, the Location-Based Game (LBG), Pokémon GO, has been embraced by a community of fans across the world. Due to its recency, the impact of COVID-19 on the community of Pokémon GO players is underexplored. We address how COVID-19 has impacted the players of Pokémon GO by building upon existing work focusing on player gratifications and impacts in Pokémon GO. Through semi-structured interviews, we provide a snapshot of the state of LBG play during unprecedented times. These player interviews demonstrate (1) the importance of in-person socialization to LBG, (2) additional ways players use the game as a coping mechanism, and (3) how intentionality mediates player perceptions of people-place relationships. Furthermore, we explore how Niantic influenced these behaviors through changes to how players interact with points of interest and engage with elder game mechanics such as raiding.
| Alkuperäiskieli | Englanti |
|---|---|
| Artikkeli | 57 |
| Julkaisu | ACM Transactions on Computer-Human Interaction |
| Vuosikerta | 30 |
| Numero | 4 |
| Varhainen verkossa julkaisun päivämäärä | 27 lokak. 2022 |
| DOI - pysyväislinkit | |
| Tila | Julkaistu - 11 syysk. 2023 |
| OKM-julkaisutyyppi | A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä |
Julkaisufoorumi-taso
- Jufo-taso 3
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