The Interplay of Two Worlds in Blood Bowl: Implications for Hybrid Board Game Design

    Tutkimustuotos: KonferenssiartikkeliTieteellinenvertaisarvioitu

    3 Sitaatiot (Scopus)

    Abstrakti

    Digital board games, along with hybrid board games, that
    combine physical and digital elements have grown in success
    recently. This interview study compares the experiences of
    playing a material board game and digital adaptations of it.
    Overall, the material and digital play were experienced to be
    different aspects of the same hobby – thus being parts of a
    wider pastime. The results provide insight into different
    aspects that players appreciate in both ways of playing. In
    conclusion, these results are weighed as to what kind of
    design implications they offer for future hybrid board games.
    AlkuperäiskieliEnglanti
    OtsikkoProceedings of the 13th International Conference on Advances in Computer Entertainment Technology (ACE2016)
    JulkaisupaikkaNew York, NY, USA
    KustantajaACM
    ISBN (painettu)978-1-4503-4773-0
    DOI - pysyväislinkit
    TilaJulkaistu - 2016
    OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
    TapahtumaInternational Conference on Advances in Computer Entertainment Technology -
    Kesto: 1 tammik. 2016 → …

    Conference

    ConferenceInternational Conference on Advances in Computer Entertainment Technology
    Ajanjakso1/01/16 → …

    Tutkimusalat

    • Board game
    • Lautapeli
    • digitaalinen lautapeli
    • digitaalinen mukaelma
    • digital adaptation
    • digital board game
    • game experience
    • hybrid experience
    • hybridikokemus
    • miniature game
    • miniature gaming
    • miniatyyripelaaminen
    • miniatyyripeli
    • pelikokemus

    Julkaisufoorumi-taso

    • Jufo-taso 1

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