@inproceedings{238081cf231b4a5fad8088dd522e06e4,
title = "The measuring metrics of weak ties: A quantitative analysis of network structure of online game community and text categorization",
abstract = "The purpose of this research paper is to explore measuring metrics of weak ties in the online social media game community. Weak ties are able to obtain new information and new knowledge, efficiently disseminate simple and novel information, provide innovativeness and creativity. This research sheds the light on the measurement of weak ties especially in online game communities, seeking answers towards what is being measured and what patterns have been used. A constructive model is provided to advance effective measures in analysing the usage of weak ties about online game communities. This study has gone way towards enhancing the understanding of performances of weak ties in the perspective of network structure and text categorization, revisits the significant of weak ties.",
keywords = "Game Communities, Modularity, Social Networks, Text Categorization, Weak Ties",
author = "Boyang Zhang and Peng Yao and Hannu K{\"a}rkk{\"a}inen and Thomas Olsson",
note = "JUFOID=71912 Publisher Copyright: {\textcopyright} 2020 Dechema e.V.. All rights reserved. Copyright: Copyright 2020 Elsevier B.V., All rights reserved.; European Conference on Game Based Learning ; Conference date: 24-09-2020 Through 25-09-2020",
year = "2020",
doi = "10.34190/GBL.20.139",
language = "English",
isbn = "978-1-912764-71-6",
series = "Proceedings of the European Conference on Games-based Learning",
publisher = "Academic Conferences and Publishing International Limited",
pages = "693--698",
editor = "Panagiotis Fotaris",
booktitle = "Proceedings of the 14th European Conference on Game Based Learning, ECGBL 2020",
}