Abstrakti
Location-based games have become mainstream and have been increasingly emphasized in the academic community. However, so far, to our knowledge, no bibliometric analysis of location-based games research literature has been undertaken. We carry out an analysis of 606 publications using bibliometric analysis and text mining. The results reveal prominent researchers, institutions, and countries, as well as the most common research topics and their prevalence over time. The results are useful both to understand the current state of location-based research and for designing future research.
Alkuperäiskieli | Englanti |
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Otsikko | Interactivity and Game Creation |
Alaotsikko | 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings |
Toimittajat | Anthony Brooks, Eva Irene Brooks, Duckworth Jonathan |
Kustantaja | Springer |
Sivut | 160-179 |
Painos | 1 |
ISBN (elektroninen) | 9783030734268 |
ISBN (painettu) | 9783030734251 |
DOI - pysyväislinkit | |
Tila | Julkaistu - 2021 |
OKM-julkaisutyyppi | A4 Artikkeli konferenssijulkaisussa |
Tapahtuma | EAI International Conference on ArtsIT, Interactivity and Game Creation - Virtual Kesto: 10 jouluk. 2020 → 11 jouluk. 2020 Konferenssinumero: 9 |
Julkaisusarja
Nimi | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
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Vuosikerta | 367 LNICST |
ISSN (painettu) | 1867-8211 |
ISSN (elektroninen) | 1867-822X |
Conference
Conference | EAI International Conference on ArtsIT, Interactivity and Game Creation |
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Ajanjakso | 10/12/20 → 11/12/20 |
Julkaisufoorumi-taso
- Jufo-taso 1