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Towards usability heuristics for games utilizing speech recognition

  • Aki Halonen
  • , Sami Hyrynsalmi
  • , Kai K. Kimppa
  • , Timo Knuutila
  • , Jouni Smed
  • , Harri Hakonen

    Tutkimustuotos: KonferenssiartikkeliTieteellinenvertaisarvioitu

    1 Sitaatiot (Scopus)

    Abstrakti

    Speech recognition technology has reached the maturity required by serious business applications, and the game industry is increasingly adopting the technology. Since usability is one of the key elements of enjoyability and, thus, the successfulness of games, a thorough analysis of the elements, properties and effects of this new user interface is needed. However, there seems to be no existing speech interface usability analysis methods for computer games. A pragmatic and rigorous framework, which the game industry could easily adopt, could help the utilization of speech recognition technology. In this paper, we discuss the usefulness of voice recognition in games and propose usability heuristics for games utilizing speech recognition.

    AlkuperäiskieliEnglanti
    Otsikko4th Asian Conference on Intelligent Games and Simulation, GAME-ON ASIA 2012 - 4th Asian Simulation Technology Conference, ASTEC 2012
    KustantajaEUROSIS
    Sivut51-55
    Sivumäärä5
    ISBN (elektroninen)9789077381687
    TilaJulkaistu - 2012
    OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
    Tapahtuma4th Asian Simulation and AI in Games Conference, GAME-ON ASIA 2012 and the 4th Asian Simulation Technology Conference, ASTEC 2012 - Kyoto, Japani
    Kesto: 24 helmik. 201226 helmik. 2012

    Conference

    Conference4th Asian Simulation and AI in Games Conference, GAME-ON ASIA 2012 and the 4th Asian Simulation Technology Conference, ASTEC 2012
    Maa/AlueJapani
    KaupunkiKyoto
    Ajanjakso24/02/1226/02/12

    !!ASJC Scopus subject areas

    • Artificial Intelligence
    • Human-Computer Interaction
    • Modelling and Simulation

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