Abstrakti
Speech recognition technology has reached the maturity required by serious business applications, and the game industry is increasingly adopting the technology. Since usability is one of the key elements of enjoyability and, thus, the successfulness of games, a thorough analysis of the elements, properties and effects of this new user interface is needed. However, there seems to be no existing speech interface usability analysis methods for computer games. A pragmatic and rigorous framework, which the game industry could easily adopt, could help the utilization of speech recognition technology. In this paper, we discuss the usefulness of voice recognition in games and propose usability heuristics for games utilizing speech recognition.
| Alkuperäiskieli | Englanti |
|---|---|
| Otsikko | 4th Asian Conference on Intelligent Games and Simulation, GAME-ON ASIA 2012 - 4th Asian Simulation Technology Conference, ASTEC 2012 |
| Kustantaja | EUROSIS |
| Sivut | 51-55 |
| Sivumäärä | 5 |
| ISBN (elektroninen) | 9789077381687 |
| Tila | Julkaistu - 2012 |
| OKM-julkaisutyyppi | A4 Artikkeli konferenssijulkaisussa |
| Tapahtuma | 4th Asian Simulation and AI in Games Conference, GAME-ON ASIA 2012 and the 4th Asian Simulation Technology Conference, ASTEC 2012 - Kyoto, Japani Kesto: 24 helmik. 2012 → 26 helmik. 2012 |
Conference
| Conference | 4th Asian Simulation and AI in Games Conference, GAME-ON ASIA 2012 and the 4th Asian Simulation Technology Conference, ASTEC 2012 |
|---|---|
| Maa/Alue | Japani |
| Kaupunki | Kyoto |
| Ajanjakso | 24/02/12 → 26/02/12 |
!!ASJC Scopus subject areas
- Artificial Intelligence
- Human-Computer Interaction
- Modelling and Simulation
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