@inproceedings{69863f1d1d724d6baedc5a25652b2c04,
title = "Understanding smart device tabletop games",
keywords = "amart devices, game design, hybrid experience, hybrid games, hybridinen kokemus, hybridipelit, lautapelit, pelisuunnittelu, tabletop games, {\"a}lylaitteet, amart devices, game design, hybrid experience, hybrid games, hybridinen kokemus, hybridipelit, lautapelit, pelisuunnittelu, tabletop games, {\"a}lylaitteet",
author = "Ville Kankainen and Heikki Tyni",
year = "2014",
language = "English",
isbn = "978-1-4503-3006-0",
pages = "248--251",
editor = "Artur Lugmayr and Helj{\"a} Franssila and Janne Paavilainen",
booktitle = "Proceedings of the 18th Academic MindTrek Conference 2014 : Media Business, Management, Content & Services{"}{"}",
publisher = "ACM",
address = "United States",
note = "Academic MindTrek ; Conference date: 01-01-2014",
}