Understanding the Game-based Learning Experience: A Framework of Frictions Between Design and Play

Daniel Fernandez Galeote, Marius Diamant, Kristofers Volkovs, Chubo Zeko, Mattia Thibault, Zampeta Legaki, Juho Hamari

Tutkimustuotos: KonferenssiartikkeliTieteellinenvertaisarvioitu

3 Sitaatiot (Scopus)
20 Lataukset (Pure)

Abstrakti

Games have been used for utilitarian purposes since at least the
1960s, with gamification pursuing game-like experiences in areas
such as education, health, and sustainability. While these methods
generally attempt to improve life for players, a central and underexplored issue is the friction between a design that wants players
to attain a utilitarian outcome, such as learning, and players who
often strive for self-directed play. Based on data collected from user
testing of a digital serious game and following an inductive process,
we created a thematic framework that focuses on the frictions and
tensions that may arise between design and player. This framework
may be used to understand how players engage holistically with
serious games, but also to improve such games to maximize engagement with the content while acknowledging and allowing for
player agency and emergent behavior.
AlkuperäiskieliEnglanti
OtsikkoProceedings of the 17th International Conference on the Foundations of Digital Games
ToimittajatKostas Karpouzis, Stefano Gualeni, Johanna Pirker, Allan Fowler
KustantajaACM
Sivut1-4
ISBN (elektroninen)978-1-4503-9795-7
DOI - pysyväislinkit
TilaJulkaistu - 2022
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaInternational Conference on the Foundations of Digital Games - Athens, Kreikka
Kesto: 5 syysk. 20228 syysk. 2022
Konferenssinumero: 17

Conference

ConferenceInternational Conference on the Foundations of Digital Games
LyhennettäFDG
Maa/AlueKreikka
KaupunkiAthens
Ajanjakso5/09/228/09/22

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