TY - GEN
T1 - Understanding the Game-based Learning Experience: A Framework of Frictions Between Design and Play
AU - Fernandez Galeote, Daniel
AU - Diamant, Marius
AU - Volkovs, Kristofers
AU - Zeko, Chubo
AU - Thibault, Mattia
AU - Legaki, Zampeta
AU - Hamari, Juho
N1 - Conference code: 17
PY - 2022
Y1 - 2022
N2 - Games have been used for utilitarian purposes since at least the1960s, with gamification pursuing game-like experiences in areassuch as education, health, and sustainability. While these methodsgenerally attempt to improve life for players, a central and underexplored issue is the friction between a design that wants playersto attain a utilitarian outcome, such as learning, and players whooften strive for self-directed play. Based on data collected from usertesting of a digital serious game and following an inductive process,we created a thematic framework that focuses on the frictions andtensions that may arise between design and player. This frameworkmay be used to understand how players engage holistically withserious games, but also to improve such games to maximize engagement with the content while acknowledging and allowing forplayer agency and emergent behavior.
AB - Games have been used for utilitarian purposes since at least the1960s, with gamification pursuing game-like experiences in areassuch as education, health, and sustainability. While these methodsgenerally attempt to improve life for players, a central and underexplored issue is the friction between a design that wants playersto attain a utilitarian outcome, such as learning, and players whooften strive for self-directed play. Based on data collected from usertesting of a digital serious game and following an inductive process,we created a thematic framework that focuses on the frictions andtensions that may arise between design and player. This frameworkmay be used to understand how players engage holistically withserious games, but also to improve such games to maximize engagement with the content while acknowledging and allowing forplayer agency and emergent behavior.
U2 - 10.1145/3555858.3555933
DO - 10.1145/3555858.3555933
M3 - Conference contribution
SP - 1
EP - 4
BT - Proceedings of the 17th International Conference on the Foundations of Digital Games
A2 - Karpouzis, Kostas
A2 - Gualeni, Stefano
A2 - Pirker, Johanna
A2 - Fowler, Allan
PB - ACM
T2 - International Conference on the Foundations of Digital Games
Y2 - 5 September 2022 through 8 September 2022
ER -