@inproceedings{1865fe5771cd4f9bacb2b598a2a10236,
title = "User perceptions of design games as settings for organizational learning: Case Topaasia Cards",
keywords = "games, knowledge creation, organisaatio-oppiminen, organizational learning, palvelumuotoilu, pelit, service design, tiedonluominen, games, knowledge creation, organisaatio-oppiminen, organizational learning, palvelumuotoilu, pelit, service design, tiedonluominen",
author = "Otso Hannula and Harviainen, \{Tuomas J.\}",
year = "2018",
language = "English",
series = "Link{\"o}ping Electronic Conference Proceedings",
publisher = "Link{\"o}ping University Electronic Press",
number = "150",
pages = "427--439",
editor = "\{Ospina Medina\}, \{Ana Mar{\'i}a\}",
booktitle = "ServDes2018 : Service Design Proof of Concept, Proceedings of the ServDes. 2018 Conference, 18-20 June, Milano, Italy",
note = "Service Design and Innovation Conference ; Conference date: 01-01-2018",
}