Using a Multi-step Research Approach to Inform the Development of a Graph Literacy Game

Kristian Kiili, Antero Lindstedt, Manuel Ninaus, Tua Nylén

Tutkimustuotos: KonferenssiartikkeliScientificvertaisarvioitu

Abstrakti

Critical reading - the ability to critically evaluate information - has become a crucial skill in our modern information society and the rise of fake news. Games might be able to help to address this rather new field of education. Therefore, we first conducted a literature analysis on the use of games that aim at supporting critical reading and media literacy. We found that most of the used games improved participants’ critical reading skills, were mostly targeted at adults, and the games focused on written information and fake news, but omitted graph literacy. Next, we ran an empirical study to investigate adolescents’ competencies in critically reading and interpreting graphs. In a storified setting, adolescents acted as fact checkers and were supposed to interpret graphs and identify misleading graphs. Our results revealed that adolescents struggled in both the identification of misleading graphs as well as the interpretation of graphs. Consequently, based on our literature review and empirical results, we developed a game to support graph reading. The design of the game is presented.

AlkuperäiskieliEnglanti
OtsikkoGames and Learning Alliance - 10th International Conference, GALA 2021, Proceedings
ToimittajatFrancesca de Rosa, Iza Marfisi Schottman, Jannicke Baalsrud Hauge, Francesco Bellotti, Pierpaolo Dondio, Margarida Romero
KustantajaSpringer
Sivut78-88
Sivumäärä11
ISBN (painettu)9783030921811
DOI - pysyväislinkit
TilaJulkaistu - 2021
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaInternational Conference on Games and Learning Alliance -
Kesto: 1 jouluk. 20212 jouluk. 2021
Konferenssinumero: 10
https://conf.seriousgamessociety.org/

Julkaisusarja

NimiLecture Notes in Computer Science
Vuosikerta13134 LNCS
ISSN (painettu)0302-9743
ISSN (elektroninen)1611-3349

Conference

ConferenceInternational Conference on Games and Learning Alliance
LyhennettäGALA
Ajanjakso1/12/212/12/21
www-osoite

Julkaisufoorumi-taso

  • Jufo-taso 1

!!ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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