UVG-VPC: Voxelized Point Cloud Dataset for Visual Volumetric Video-based Coding

Tutkimustuotos: KonferenssiartikkeliTieteellinenvertaisarvioitu

3 Sitaatiot (Scopus)
171 Lataukset (Pure)

Abstrakti

Point cloud compression has become a crucial factor in immersive visual media processing and streaming. This paper presents a new open dataset called UVG-VPC for the development, evaluation, and validation of MPEG Visual Volumetric Video-based Coding (V3C) technology. The dataset is distributed under its own non-commercial license. It consists of 12 point cloud test video sequences of diverse characteristics with respect to the motion, RGB texture, 3D geometry, and surface occlusion of the points. Each sequence is 10 seconds long and comprises 250 frames captured at 25 frames per second. The sequences are voxelized with a geometry precision of 9 to 12 bits, and the voxel color attributes are represented as 8-bit RGB values. The dataset also includes associated normals that make it more suitable for evaluating point cloud compression solutions. The main objective of releasing the UVG-VPC dataset is to foster the development of V3C technologies and thereby shape the future in this field.

AlkuperäiskieliEnglanti
Otsikko2023 15th International Conference on Quality of Multimedia Experience, QoMEX 2023
KustantajaIEEE
Sivut244-247
Sivumäärä4
ISBN (elektroninen)979-8-3503-1173-0
DOI - pysyväislinkit
TilaJulkaistu - 2023
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaInternational Conference on Quality of Multimedia Experience - Ghent, Belgia
Kesto: 20 kesäk. 202322 kesäk. 2023

Julkaisusarja

NimiInternational Conference on Quality of Multimedia Experience
ISSN (elektroninen)2472-7814

Conference

ConferenceInternational Conference on Quality of Multimedia Experience
Maa/AlueBelgia
KaupunkiGhent
Ajanjakso20/06/2322/06/23

Rahoitus

This work was supported in part by the XR Simulation and Presence at the Cloud Edge (XR-SPACE) project led by Nokia and funded by Business Finland, and the Academy of Finland (decision no. 349216). This work was carried out with the support of Centre for Immersive Visual Technologies (CIVIT) research infrastructure, Tampere University, Finland. In addition, the authors wish to acknowledge CSC IT Center for Science, Finland, for computational and storage resources. This work was supported in part by the XR Simulation and Presence at the Cloud Edge (XR-SPACE) project led by Nokia and funded by Business Finland, and the Academy of Finland (decision no. 349216). ACKNOWLEDGMENT This work was carried out with the support of Centre for Immersive Visual Technologies (CIVIT) research infrastructure, Tampere University, Finland. In addition, the authors wish to acknowledge CSC – IT Center for Science, Finland, for computational and storage resources.

Julkaisufoorumi-taso

  • Jufo-taso 1

!!ASJC Scopus subject areas

  • Safety, Risk, Reliability and Quality
  • Media Technology

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