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What is a Minimum Viable (Video) Game? Towards a Research Agenda

  • Sami Hyrynsalmi
  • , Eriks Klotins
  • , Michael Unterkalmsteiner
  • , Tony Gorschek
  • , Nirnaya Tripathi
  • , Leandro Bento Pompermaier
  • , Rafael Prikladnicki

    Tutkimustuotos: KonferenssiartikkeliTieteellinenvertaisarvioitu

    10 Sitaatiot (Scopus)

    Abstrakti

    The concept of ‘Minimum Viable Product’ (MVP) is largely adapted in the software industry as well as in academia. Minimum viable products are used to test hypotheses regarding the target audience, save resources from unnecessary development work and guide a company towards a stable business model. As the game industry is becoming an important business domain, it is not surprise that the concept has been adopted also in the game development. This study surveys how a Minimum Viable Game (MVG) is defined, what is reported in extant literature as well as present results from a small case study survey done to nine game development companies. The study shows that despite popularity of minimum viable games in the industrial fora, the presented views on the concept are diverged and there is lack of practical guidelines and research supporting game companies. This study points out research gaps in the area as well as calls for actions to further develop the concept and to define guidelines.
    AlkuperäiskieliEnglanti
    OtsikkoChallenges and Opportunities in the Digital Era
    Alaotsikko17th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2018, Kuwait City, Kuwait, October 30 – November 1, 2018, Proceedings
    JulkaisupaikkaCham
    KustantajaSpringer
    Sivut217-231
    Sivumäärä15
    Vuosikerta11195
    ISBN (elektroninen)978-3-030-02131-3
    ISBN (painettu)978-3-030-02130-6
    DOI - pysyväislinkit
    TilaJulkaistu - 30 lokak. 2018
    OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
    TapahtumaConference on e-Business, e-Services, and e-Society - Kuwait City, Kuwait
    Kesto: 30 lokak. 20181 marrask. 2018

    Julkaisusarja

    NimiLecture Notes in Computer Science
    Numero11195
    ISSN (elektroninen)1611-3349

    Conference

    ConferenceConference on e-Business, e-Services, and e-Society
    Maa/AlueKuwait
    KaupunkiKuwait City
    Ajanjakso30/10/181/11/18

    Julkaisufoorumi-taso

    • Jufo-taso 1

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