Abstrakti
Accumulating evidence identifies emotions as drivers of effective learning. In parallel, game-based learning was found to emotionally engage learners, allegedly harnessing the fundamental tie between emotions and cognition. Questioning further whether and how game-based learning elicit emotional processes, the current fMRI study examined the neurofunctional correlates of game-based learning by directly comparing a game-based and a non-game-based version of a digital learning task. We evaluated neurofunctional activation patterns within a comprehensive set of brain areas involved in emotional and reward processes (e.g. amygdala or ventral tegmental area) when participants received feedback. With only a few exceptions, decoding of these brain areas’ activation patterns indicated predominantly stronger relative activation in the game-based task version. As such, our results substantiate on a neurofunctional level that game-based learning leads to an invigoration of learning processes through processes of reward and emotional engagement.
Alkuperäiskieli | Englanti |
---|---|
Artikkeli | 106946 |
Julkaisu | Computers in Human Behavior |
Vuosikerta | 125 |
DOI - pysyväislinkit | |
Tila | Julkaistu - 2021 |
OKM-julkaisutyyppi | A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä |
Rahoitus
We thank all participants for volunteering in this study. The current research was funded by the Ministry of Science, Research and the Arts Baden-W?rttemberg within the LeibnizWissenschaftsCampus (MWK-WCT TP12; M.N. and S.G.) and the Deutsche Forschungsgemeinschaft (DR 976/2-1; J.Bl.). We thank all participants for volunteering in this study. The current research was funded by the Ministry of Science, Research and the Arts Baden-Württemberg within the LeibnizWissenschaftsCampus ( MWK-WCT TP12 ; M.N. and S.G.) and the Deutsche Forschungsgemeinschaft ( DR 976/2-1 ; J.Bl.).
Julkaisufoorumi-taso
- Jufo-taso 2
!!ASJC Scopus subject areas
- Arts and Humanities (miscellaneous)
- Human-Computer Interaction
- Yleinen psykologia