Abstrakti
In this study we analyze negative behaviour in the context of digital gaming through interviews of players (N=12) aged 16–27 who self-reported as having behaved in a manner they acknowledged as toxic. Through thematic analysis of the interviews, we highlight three central themes: Games as affective spaces; affordances and norms facilitating negative behaviours; and players’ navigation of negative behaviours. Our study demonstrates the situational and affective nature of negative behaviour and offers solutions for reducing it in gaming.
Alkuperäiskieli | Englanti |
---|---|
Sivut | 147-173 |
Sivumäärä | 27 |
Julkaisu | ELUDAMOS |
Vuosikerta | 14 |
Numero | 1 |
DOI - pysyväislinkit | |
Tila | Julkaistu - 14 jouluk. 2023 |
OKM-julkaisutyyppi | A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä |
Julkaisufoorumi-taso
- Jufo-taso 1